Roulette
By
Will Veda
There is no
Russian Roulette allowed in the casinos, since they do not
allow firearms. Unless,
of course, you’re in the mob.
Speaking of Russia, every Roulette enthusiast should
read Fyodor Dostoyevsky’s
“The Gambler.”
The book is about a character named, Alexey Ivanovitch, who is addicted to the game of
Roulette, but in fact the story is really about the
author’s addiction.
Roulette is a
simple game where a small marble ball spins in the opposite
direction of a numbered wheel and where the ball lands, that
number and/or color wins.
The Roulette wheel includes the numbers 1 through 36
and 0 and 00 (European wheels only include the 0, which is a
much better option—more on that later).
The numbers are also represented by the colors red or
black. The red
numbers are: 1, 3, 5, 7, 9, 12, 14, 16, 18, 19, 21, 23, 25,
27, 30, 32, 34, and 36. The
black numbers are: 2, 4, 6, 8, 10, 11, 13, 15, 17, 20, 22, 24,
26, 28, 29, 31, 33, and 35.
The 0s are colored green.
When playing
Roulette it is important to understand the wagering placard.
This placard will indicate the minimum and maximum of
what are called inside and outside bets.
Inside bets are the bets on the individual numbers.
Outside are bets are for variations and/or combinations
of numbers or colors. No
outside bet includes the 0 or 00 or the color green.
If the placard
states a $5 minimum on the inside, it is stating that you can
put the total of $5 on one number or divide the $5 up in
increments of $1 for a total of $5 or more; $5 minimum on the
outside means that each outside bet has to be at least $5.
Table etiquette
is also very important. When
you walk up to a table, wait until the croupier (dealer) has
removed the marker (a crystal knick knack-looking thing) from
the previous spin’s winning number, before placing any money
on the table. The
croupier will exchange your money for chips that are similar
to standard casino cheques, except they can only be used at
that particular Roulette table.
Do not walk off with these chips, as they cannot be
exchanged back into cash anywhere but the table where they
were obtained. Players
are assigned a stack of different colored chips to
differentiate their bets from one another.
These chips can also be of any denomination, but are
usually assigned $1.
The croupier
will announce: “Place your bets” and begin spinning the
wheel a little harder than it was spinning after the previous
spin’s outcome. At
this time players start placing their chips all over the table
layout and after a few moments, the croupier will spin the
ball on the upper rim of the wheel, then soon will announce:
“No more bets.” The
ball spins in the opposite direction of the wheel and
eventually starts to fall into the number wells area.
The wheel includes several diamond-shaped pegs and
embossed number dividers that cause the ball to sometimes
violently bounce around until it finally finds a resting
place: the winning number and/or color.
Types of Bets
BLACK OR
RED BET (outside) - A bet that either a black number
or red number will hit on the next spin -- pays even money.
COLUMN BET
(outside) - The layout is divided into three columns
-- pays 2 to 1.
Column 1
includes 1, 4, 7, 10, 13, 16, 19, 22, 25, 28, 31, and 34.
Column 2
includes 2, 5, 8, 11, 14, 17, 20, 23, 26, 29, 32, and 35.
Column 3
includes 3, 6, 9, 12, 15, 18, 21, 24, 27, 30, 33, and 36.
CORNER BET
(inside) - A bet on four numbers (one of the four to
hit), placed on the corner of four numbers’ betting boxes --
pays 8 to 1.
DOUBLE
STREET (LINE) BET (inside) - A bet on six
numbers (one of the six to hit), placed on the edge of two
three-number “mini-columns” (called a line) -- pays 5 to
1.
EVEN or
ODD BET (outside) - A bet that either an even
or an odd number will hit -- pays even money.
The 0 or 00 is considered neither an even nor an odd
number.
FIRST 12
BET (outside) - A bet that one of the first
twelve numbers: 1-12 will hit – pays 2 to 1.
HIGH BET
(SECOND 18) BET (outside) - A bet that one of
the second set of 18 numbers: 19-36 will hit -- pays even
money.
LOW BET
(FIRST 18) BET (outside) - A bet that one of
the first set of 18 numbers: 1-18 will hit -- pays even money.
SECOND 12
BET (outside) - A bet that one of the second
set of twelve numbers: 13-24 will hit -- pays 2 to 1.
THIRD 12
BET (outside) - A bet that one of the third set
of twelve numbers: 15-36 will hit -- pays 2 to 1.
FIVE
NUMBER BET (inside) - A five number bet that
includes 0, 00, 1, 2, 3 -- pays 6 to 1.
The worst bet in Roulette.
SPLIT BET
(inside) - A bet on two numbers -- pays 17 to 1.
STRAIGHT
BET (inside) - A bet on one number -- pays 35
to 1.
STREET
(LINE) BET (inside) - A bet on three numbers,
placed on the edge of one three-number “mini-column”
-- pays 11 to 1.
Insights on Roulette
A standard
double-0 wheel game has a huge house edge of 5.26%, except for
the five number bet (0, 00, 1, 2, 3), that carries a whopping
7.89% edge. When
the 00 is eliminated, the house edge goes down to a more
respectable 2.70%. I
can’t count how many times I have been at a casino that
includes both types of wheels, like Las Vegas’ Monte Carlo,
and witnessed more people playing on a double-0 wheel a the
single-0 wheel. Cracks
me up.
European-rules
Roulette, with the single-0 wheel, offers a nice
surrender-type option called the en prison rule. If a player
places an even money bet (red/black, odd/even, 1-18, 19-36)
and the ball lands on zero, the player can either get half the
bet back (a surrender) or imprison the bet.
If the imprisoned bet “hits” on the next spin, the
full bet amount is given back to the player without any
winnings. What if
the next spin is once again a zero?
There are actually different rules in European casinos.
Some casinos keep the bet imprisoned until a non-zero
spin hits; some casinos consider this a loss; some casinos
return half the bet (like a surrender); and some even call
this a double-imprisonment, which means a non-zero hit must
occur twice before returning the bet.
But the player has the option to take the surrender,
getting back half the bet.
A lot of casinos
include a number/color tower that indicates the past 20 or so
winning numbers/colors. Even
though Roulette is a random game without any memory—meaning
there is as much a chance that 15 sevens will hit in row as no
sevens will hit in 15 spins—players use the tower for
information. If
you know what to look for, however, you can spot a bias wheel
or a croupier’s “signature” by tracking the history of
winning numbers.
My Favorite Strategy
I rarely play Roulette, except for a one
spin strategy that receives strange looks from other players,
the croupiers, and even pit personnel.
I discovered this strategy from a very insightful book,
“Gamble to Win: A Complete Guide
for the Serious Player” by R. D. Ellison.
Mr. Ellison illustrates many unusual strategies for
Roulette, Craps, and Baccarat in this book.
A Roulette strategy that caught my attention is what he
calls a Sledgehammer. This
bet includes making four double street (line) bets of equal
amounts. I always
play the numbers 7-12, 13-18, 19-24, 25-30; but any four lines
can be played.
Wow, that’s genius you say, you’ve
covered 24 of the 36 (plus 0/00) numbers, how can you lose?
Well, the odds are actually laid with the payout being
1 to 2. For
example, place four $5 bets ($20) on the numbers above and if
one of the numbers hits you are paid 5 to 1 ($25), but the
profit is only $10 because the other three $5 bets lose; you
are risking $20 to win $10.
The actual probability (not odds!), however, is
24 to 14 on a double-0 wheel and 24 to 13 on a single-0 wheel.
In my history of making this bet, I have enjoyed an
approximate 85% win ratio.
But, like I said, I always make it a one-spin bet for a
quick $10 to use for a celebratory Scotch or two.
And when I pick up my usually winning profit, the
confused players, the inquisitive croupiers, and the scoffing
pit personnel do the math and say in unison, “Aha.”
Roulette Glossary
BIAS WHEEL -
A Roulette wheel that has either a mechanical or surface flaw
that causes the ball to frequently land in certain areas.
CLOCKING
- Keeping track of the numbers that are appearing to try to
find out if the wheel could be bias.
It takes a lot of time, patience, and number recording
to certify a biased wheel.
CROUPIER
– The official name for the Roulette dealer.
SLICE
- Eliminating the 0 and 00, the wheel can be divided up by
four “slices” with nine numbers in each slice.
This is useful to know when clocking the wheel looking
for evidence of a bias. If certain numbers keep re-appearing within a certain slice,
the bias flaw may be in this area of the wheel.
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