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Facts About Dice

Knowing the dice combinations is an important aspect of Craps.  Two dice can roll 11 numbers (2 through 12) with 36 combinations; they are as follows: 

         #2 can be rolled one way --     1,1 

         #3 can be rolled two ways --    1,2 - 2,1 

         #4 can be rolled three ways -   1,3 - 3,1 - 2,2 

         #5 can be rolled four ways --    1,4 - 4,1 - 2,3 - 3,2 

         #6 can be rolled five ways --     1,5 - 5,1 - 2,4 - 4,2 - 3,3 

         #7 can be rolled six ways --     1,6 - 6,1 - 2,5 - 5,2 - 3,4 - 4,3 

         #8 can be rolled five ways --     2,6 - 6,2 - 3,5 - 5,3 - 4,4 

         #9 can be rolled four ways --    3,6 - 6,3 - 4,5 - 5,4 

         #10 can be rolled three ways -- 4,6 - 6,4 - 5,5 

         #11 can be rolled two ways --    5,6 - 6,5 

         #12 can be rolled one way --      6,6 

Notice the “pyramid” effect with the number seven having the most combinations; therefore in the long run the seven should appear six out of every 36 rolls.  On the Come-Out roll segment the Do bettors have the advantage.  During the Point segment the Don’t bettors have the advantage because seven has a better chance of appearing than any of the point numbers. 

I want to point out what I call SISTER POINT numbers.  Sister Points are two “point” numbers that have the same amount of combinations.  These are the 4 and 10 at three combinations each, the 5 and 9 at four each, and the 6 and 8 at five each.  The Sister Points will become important when we start discussing Crap Odds. 

I have a strong fascination with dice; these cubes present a lot interesting tidbits that intrigue me.  The number seven has the most combinations, and the opposite numbers of each face add up to seven.  The opposite face of number one is six, the opposite of two is five, and the opposite of three is four. 

Crap dice are made of celluloid plastic and measure three-quarters of an inch per side.  They are manufactured to extreme precision with perfectly sharp corners—there can be no nicks, scratches, or surface blemishes.  You may observe a Boxman closely inspecting the dice, especially if they have rolled off the table.  Complete randomness must be present and if any flaw is found the die may have a tendency to land a certain way and the Boxman will remove from play. 

My favorite aspect of Crap dice is the nicknames and phrases given to the numbers.  Some of these have been passed down through generations and some have surfaced in the present. 

         #2 - Snake eyes, Deuces, Low 

         #3 - Acey Deuce, my favorite: Australian Yo (because an 11 is down under) 

         #4 - Little Joe, Little Joe from Kokomo (when rolled 3 and 1) 

         #5 - Fever five, No field five 

         #6 - Jimmy Hicks, Trees, Sticks, Flying Vees (when landed in a hardway V-shape)  

         #7 - Big red (especially for Don’t players), @#%!&... 

         #8 - Great 8, Pair of squares 

         #9 - Center field, Nina (in honor of porn star, Nina Hartley) 

         #10 - Big one on the end, Paws (when rolled 5 and 5), “I can’t drive fifty-five”  

         #11 - Yo, Yo-leven, Sixty-five 

         #12 - Boxcars, Midnight, High 

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